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	<title>Strategy Space</title>
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	<link>http://strategyspace.wordpress.com</link>
	<description>A calm space for RTS &#38; strategy nerds : focusing on game design and concepts</description>
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		<title>Strategy Space</title>
		<link>http://strategyspace.wordpress.com</link>
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		<item>
		<title>Gamereplays Article: The History of Real Time Strategy</title>
		<link>http://strategyspace.wordpress.com/2011/11/22/gamereplays-article-the-history-of-real-time-strategy/</link>
		<comments>http://strategyspace.wordpress.com/2011/11/22/gamereplays-article-the-history-of-real-time-strategy/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 15:55:43 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[News & Articles]]></category>
		<category><![CDATA[Strategy & Analysis]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=626</guid>
		<description><![CDATA[Not new-news as such, but I wanted to point readers and RTS nerds to this fantastic article by a fellow going by the pseudonym &#8216;Phantom&#8217;, over at gamereplays.org. However, it&#8217;s also an open document, that is, it is open to editing and contributions by anyone interested in RTS. It&#8217;s an ongoing project to document the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=626&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/11/22/gamereplays-article-the-history-of-real-time-strategy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">fing0lfin</media:title>
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		<item>
		<title>How to Design a Strategy &#8211; Part 1: Slice &amp; Dice</title>
		<link>http://strategyspace.wordpress.com/2011/11/10/how-to-design-a-strategy-part-1-slice-dice/</link>
		<comments>http://strategyspace.wordpress.com/2011/11/10/how-to-design-a-strategy-part-1-slice-dice/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 02:09:37 +0000</pubDate>
		<dc:creator>Evan Jensen</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=616</guid>
		<description><![CDATA[It is about time this blog got down to brass tacks about strategy, This post is the first in what is probably going to be a lengthy series on what fundamental principles and thought processes are behind the development of a strategy, in any context honestly, however I will focus specifically on RTS games as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=616&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/11/10/how-to-design-a-strategy-part-1-slice-dice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">zenstoic</media:title>
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		<item>
		<title>RTS User Interface Tools</title>
		<link>http://strategyspace.wordpress.com/2011/10/26/rts-ui-tools/</link>
		<comments>http://strategyspace.wordpress.com/2011/10/26/rts-ui-tools/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 13:50:41 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Design Concepts]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[spring]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=592</guid>
		<description><![CDATA[Many moons ago, I blogged about how RTS game designers should be learning from user interface design by searching far outside the narrow box of traditional games. For example, back when I blogged about this, many advanced shaping, drawing, formation, layout and grouping tools had been widely available for years for industrial use in popular [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=592&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">fing0lfin</media:title>
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		<title>Types of Balance</title>
		<link>http://strategyspace.wordpress.com/2011/08/27/types-of-balance/</link>
		<comments>http://strategyspace.wordpress.com/2011/08/27/types-of-balance/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 00:30:46 +0000</pubDate>
		<dc:creator>Evan Jensen</dc:creator>
				<category><![CDATA[News & Articles]]></category>
		<category><![CDATA[Strategy & Analysis]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Game Theory]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">https://strategyspace.wordpress.com/2011/08/27/types-of-balance/</guid>
		<description><![CDATA[Evan Jensen looks at what constitutes game balance.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=559&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/08/27/types-of-balance/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">zenstoic</media:title>
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		<item>
		<title>Asymmetric Warfare</title>
		<link>http://strategyspace.wordpress.com/2011/08/26/asymmetric-warfare/</link>
		<comments>http://strategyspace.wordpress.com/2011/08/26/asymmetric-warfare/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 00:39:55 +0000</pubDate>
		<dc:creator>Evan Jensen</dc:creator>
				<category><![CDATA[News & Articles]]></category>
		<category><![CDATA[Strategy & Analysis]]></category>
		<category><![CDATA[ai war]]></category>
		<category><![CDATA[assymetry]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">https://strategyspace.wordpress.com/2011/08/26/asymmetric-warfare/</guid>
		<description><![CDATA[Evan Jensen analyzes asymmetric warfare in game design — and what it means in terms of strategy. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=555&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/08/26/asymmetric-warfare/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">zenstoic</media:title>
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		<media:content url="http://strategyspace.files.wordpress.com/2011/08/worker-split_thumb.jpg" medium="image">
			<media:title type="html">worker-split</media:title>
		</media:content>

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			<media:title type="html">AI War</media:title>
		</media:content>

		<media:content url="http://strategyspace.files.wordpress.com/2011/08/royal_flush_thumb.jpg" medium="image">
			<media:title type="html">royal flush</media:title>
		</media:content>
	</item>
		<item>
		<title>Starcraft 2 Patch 1.4 PTR (Luke&#8217;s Thoughts)</title>
		<link>http://strategyspace.wordpress.com/2011/08/25/starcraft-2-patch-1-4-ptr-lukes-thoughts/</link>
		<comments>http://strategyspace.wordpress.com/2011/08/25/starcraft-2-patch-1-4-ptr-lukes-thoughts/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 15:00:51 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[News & Articles]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[puma]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=525</guid>
		<description><![CDATA[Luke's thoughts on the upcoming Starctaft 2 patch...<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=525&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/08/25/starcraft-2-patch-1-4-ptr-lukes-thoughts/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">fing0lfin</media:title>
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		<media:content url="http://strategyspace.files.wordpress.com/2011/08/terran_protoss_zerg.png?w=200" medium="image">
			<media:title type="html">T v P v Z</media:title>
		</media:content>

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			<media:title type="html">Blue flamin&#039; </media:title>
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	</item>
		<item>
		<title>Logistics</title>
		<link>http://strategyspace.wordpress.com/2011/08/18/logistics/</link>
		<comments>http://strategyspace.wordpress.com/2011/08/18/logistics/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 19:59:33 +0000</pubDate>
		<dc:creator>Evan Jensen</dc:creator>
				<category><![CDATA[News & Articles]]></category>
		<category><![CDATA[command and conquer]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[supply lines]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=469</guid>
		<description><![CDATA[In this article, Evan muses on the untapped potential for incorporating advanced logistics into future RTS games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=469&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/08/18/logistics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">zenstoic</media:title>
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		<item>
		<title>Apologies (and Explanations)</title>
		<link>http://strategyspace.wordpress.com/2011/08/10/apologies-and-explanations/</link>
		<comments>http://strategyspace.wordpress.com/2011/08/10/apologies-and-explanations/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 14:11:06 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[News & Articles]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=491</guid>
		<description><![CDATA[Firstly, welcome and/or welcome back! Sincere apologies go out to you the readership for the lack of content from our team this past year, but in particular from myself who is supposed to co-ordinate this stuff for you. But fret not RTS lovers, for the site is not yet lost to the wolves. The short [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=491&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/08/10/apologies-and-explanations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">fing0lfin</media:title>
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		<item>
		<title>Why Starcraft Won</title>
		<link>http://strategyspace.wordpress.com/2011/04/14/why-starcraft-won/</link>
		<comments>http://strategyspace.wordpress.com/2011/04/14/why-starcraft-won/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 20:40:05 +0000</pubDate>
		<dc:creator>Evan Jensen</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=481</guid>
		<description><![CDATA[Blizzard has shown once and for all that they know how to produce a game that beats out all competition.  Starcraft 2 is a rare animal in that it is a sequel set out to fill some big shoes, and has succeeded beyond all expectation.  It pains me to say this, as I am firmly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=481&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2011/04/14/why-starcraft-won/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">zenstoic</media:title>
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			<media:title type="html">Jim Raynor</media:title>
		</media:content>

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			<media:title type="html">Checkers</media:title>
		</media:content>

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			<media:title type="html">Gracken vs Gorilla Terran</media:title>
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		<title>Supreme Commander 2 Patch</title>
		<link>http://strategyspace.wordpress.com/2010/09/03/supreme-commander-2-patch/</link>
		<comments>http://strategyspace.wordpress.com/2010/09/03/supreme-commander-2-patch/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:17:53 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[News & Articles]]></category>

		<guid isPermaLink="false">http://strategyspace.wordpress.com/?p=474</guid>
		<description><![CDATA[A large new patch for SupCom 2 was just released, available via Steam. I&#8217;m really impressed with the work they&#8217;ve put into this one. AI and pathfinding seem smarter and more efficient. There are numerous tweaks to the graphics making the game seem prettier and glossier than before, with some funky new animations on some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=strategyspace.wordpress.com&amp;blog=6559926&amp;post=474&amp;subd=strategyspace&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://strategyspace.wordpress.com/2010/09/03/supreme-commander-2-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<media:title type="html">fing0lfin</media:title>
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