Tag Archive | demigod

Supreme Commander 2 demo (review)

Supreme Commander 2Well the demo’s finally out (I pre-ordered anyway) and I’ve been bashing it around to get an idea about how the full game might ‘feel’. Here is a list of Tops and Flops from my very early and highly presumptuous initial gameplay test drive (bearing in mind how limited the demo actually is):

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Great new interview with Chris Taylor

Now for something a little different than purely real-time strategy discussion. ;) Chris Taylor expounds upon a variety of topics including the games industry’s creative development process, weathering an economic storm, publishing & distribution and, of course; the future of the RTS genre.

http://venturebeat.com/2009/05/29/interview-with-game-developer-chris-taylor-a-survivor-of-wars-both-real-and-imagined/

Demigod

Oh! the Demigoddish awesomness.

Oh! the Demigoddish awesomness.

Well, with the news and initial murmurings about Supcom 2 passing softly if cryptically past us and the first inklings of a warm new spring emerging; I thought I’d take 15mins out of my work day and post something to my blog (it’s been some time!). I have been thinking a lot about Demigod and the future of the Supcom franchise – and its incredible engine, custom-built from the ground-up specially for it. Demigod will after all be using that very same core engine.

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