Tag Archive | Game Theory

Types of Balance

Balance is a complex subject for any game, and it is especially so in strategy games where the space of possible strategies is (typically) so large.  However it is critical for any symmetric, competitive strategy game that the tools available are perfectly equal in utility.  Still, balance is perhaps the most discussed, and the most badly mangled, discussion topic for any strategy game.  I think we need to raise the quality of all balance discussions.  In this post I am going to attempt to separate the different principles of balance, which are sadly used interchangeably in most discussions of game “balance” to the detriment of the discussion.

Warning:  Wall of text inbound.  Brace yerselves ‘gainst the mast o’ yer ship, me hearties!

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